Retopologizing a High-Resolution Sculpt for Games in 3D-Coat Tutorial English |
Audio: aac, 32000 Hz, stereo (und)
MP4 |
Video: h264, yuv420p, 1280x720, 15.00 fps(r) (und) | 1.91 GB
Genre: 3D Tutorials
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During this tutorial, we will build a game-res mesh from a high-res sculpt. We will then transfer the high-res detail so our game model looks as close as possible to our high-res character. We will start by retopologizing our character in
3D-Coat, then we will create UVs in 3D-Coat. Next, we will transfer all of the maps using
TopoGun. Finally, we will view our final result in Marmoset Toolbag.
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