Retopologizing a High-Resolution Sculpt for Games in 3D-Coat Tutorial
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http://www.digitaltutors.com/dtlabs/?p=8501During this tutorial
, we will build a game-res mesh from a high-res sculpt. We will then transfer the high-res detail so our game model looks as close as possible to our high-res character. We will start by retopologizing our character in 3D-Coat
, then we will create UVs in 3D-Coat. Next, we will transfer all of the maps using TopoGun
. Finally, we will view our final result in Marmoset Toolbag.
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